project director: Simon Yuill
original drawings: Chad McCail
development team:
Ricardo Creemers
Stefan Gartner
Eleonora Oreggia
Simon Yuill
sound design: Mark Vernon


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All content is available under the terms of the GNU Free Documentation License, unless otherwise stated.

[module 3] SVS
Rotterdam (the Netherlands)
January 2005 - April 2005

Social Versioning System (SVS) is a framework for collaborative coding projects that incorporates revision management and development analysis tools. These tools seek to capture aspects of the social dynamic that emerges between coders' input. SVS is being built as the main framework for spring_alpha. The initial release of SVS will feature a small-scale 'livecoding' game, a game that is played by being hacked and re-programmed, thereby collapsing gameplay and coding into one. This is combined with an analysis tool that visualizes the code change and coder-player dynamics.

The development of SVS is being supported by Media Design Research at the Piet Zwart Institute, Rotterdam.

SVS website