project director: Simon Yuill
original drawings: Chad McCail
development team:
Ricardo Creemers
Stefan Gartner
Eleonora Oreggia
Simon Yuill
sound design: Mark Vernon


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[module 2] research and development
Glasgow, Edinburgh, Dundee (Scotland), Sao Paulo (Brazil), Amsterdam (the Netherlands), Basel (Switzerland), Rochdale (England)
August 2004 - December 2004

This period was mainly used to develop aspects of the game system in greater detail. Talks about the project were given at the Digitofagia festival (Sao Paulo) where there was also a meeting with the people running the Autolabs project, at the Blender Conference (Amsterdam) and at the VIPER Festival (Basel). Photographic material was also gathered of buildings derived from the same design schemes as those in the Spring drawing.

Blender conference presentation

Sao Paulo

VIPER Festival presentation (PDF)

buildings, Rochdale

buildings, Edinburgh

allotments, Dundee