project director: Simon Yuill
original drawings: Chad McCail
development team:
Ricardo Creemers
Stefan Gartner
Eleonora Oreggia
Simon Yuill
sound design: Mark Vernon


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[module 4] spring_city
Huddersfield (England), Dundee and Glasgow (Scotland), Amsterdam (the Netherlands), Tokyo (Japan)
April 2005 - July 2005


A large part of the 'svs_simulation' package was coded. This provides support for agent-based simulation systems, such as that which 'spring_alpha' runs on. The system is capable of supporting other environments as well and includes a set of Artificial Intelligence modules (Fuzzy Logic, steering behaviours, etc) which will form the basis of module 5.

The complete physical environment of the 'Spring' drawing was modeled in the new simulation system:

spring_city simulation map (click to enlarge)

Editor tools for creating the simulation terrain were developed as part of this stage. these provide editing of different levels of details within the simulation terrain, from the overall 'world' view down to individual structures within it:

click on image for enlarged version

world editor terrain editor structure editor