project director: Simon Yuill
original drawings: Chad McCail
development team:
Ricardo Creemers
Stefan Gartner
Eleonora Oreggia
Simon Yuill
sound design: Mark Vernon

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[module 4] spring_city
Huddersfield (England), Dundee and Glasgow (Scotland), Amsterdam (the Netherlands), Tokyo (Japan)
April 2005 - July 2005

Exhibition



An exhibition of the development of spring_alpha:spring_city during the Huddersfield residency was presented at the Media Centre's Medialounge space from July - October 2005.

The exhibition included live demos of the new graphics clients displaying the complete urban environment from Chad's original Spring drawing in both 2D and 3D formats. The 2D version follows the black and white, top-down architectural plan style of the drawing whilst the 3D version presents a first person view walking through the city. The 3D version is in colour and style similar to the Evolution Is Not Over Yet drawings.

In additon to the demos, a series of pohysical models were prested of game characters, one of the council houses and a table-top print of Spring. These referenced older pre-computer forms of gaming and simulation play such as table-top wargames and doll houses. The intention behind these is to provide a set of tangible objects that workshops could be staged around (the table, for example has a wipe-clean surface so particpants can draw over the original image and plan out game scenarios). This acknowledges the fact that discussion in a workshop environment sometimes works better when people are face-to-face over a table rather than focused exclusively on computer screens, thus allowing for different forms of public engagement in the work.

Along with the game demos and models, the website for the project was on display and three video works. The video works included one of Chad telling the Spring story over details shots from the drawing, Mark Vernon's audio walk with excerpts from the text and drawings, and some CCTV footage adapted from machinima animations from the game engine.

A series of some of the development drawings Chad had produced for the original drawings and the game were also included, such as character designs and story scenarios.

Credits:

game:
Ricardo Creemers, Stefan Gartner, Simon Yuill
drawings:
Chad McCail
models:
Richard Dawson
audio:
Mark Vernon
video:
Ricardo Creemers, Eleonora Oreggia

click on image for enlarged version

table, figures
and video monitors
computers drawings and 3D game client
drawings visitor playing
game demo
drawings
estate residents figures on table policeman and dogman
story video CCTV video audio walk
 
councilhouse model
  exhibition plan